Learn bridge & calling systems
Everything you need to play at a Khel-Mitra table β and how the π‘ coach thinks. Points only, never money.
1 Β· The game in one minute
Four players in two partnerships: NorthβSouth against EastβWest. Each gets 13 cards.
- Auction (calling) β starting with the dealer, each player in turn passes or bids a number of tricks above six plus a trump suit or no-trumps: 1β£ 1β¦ 1β₯ 1β 1NT 2β£ β¦ up to 7NT. Every bid must be higher than the last. You may also Double an opponent's bid or Redouble their double. Three passes in a row after a bid end the auction.
- Contract β the last bid is the contract: "4β " means the side must win 6 + 4 = 10 of the 13 tricks with spades as trumps. The declarer is the player of that side who first named the trump suit.
- Play β the player on declarer's left leads; then declarer's partner (the dummy) lays their cards face up and declarer plays both hands. You must follow the suit led if you can; otherwise you may trump (ruff) or discard. Highest trump wins, else the highest card of the suit led.
- Score β make your contract and you score; fail and the defenders score. See scoring.
2 Β· Valuing your hand
| Combined HCP of the partnership | Usually enough for |
|---|---|
| 25β26 | Game: 3NT, 4β₯ or 4β (5β£/5β¦ needs ~29) |
| 33 | Small slam (12 tricks) |
| 37 | Grand slam (all 13) |
Shape: a balanced hand has no void, no singleton and at most one doubleton (4-3-3-3, 4-4-3-2, 5-3-3-2). Once you have found a trump fit, add support points for shortness: void 5, singleton 3, doubleton 1.
Rule of 20: with 10β11 HCP, open if HCP + the lengths of your two longest suits β₯ 20.
3 Β· Calling systems: SAYC and Acol
A calling (bidding) system is the agreed meaning of every call β so partner understands you, and the opponents are entitled to know it too. At a Khel-Mitra table the host sets one system for each side (NβS and EβW); the coach and the bots follow it, and tapping any call in the auction shows what it means.
SAYC β Standard American Yellow Card
- 5-card majors: 1β₯/1β promise five.
- Strong 1NT: 15β17 balanced.
- 1β£/1β¦ = "better minor" (3+).
- 2-over-1 new suit shows 10+.
- Weak twos (2β¦/2β₯/2β ), strong 2β£, 2NT = 20β21.
- Popular online and in the USA.
Acol
- 4-card majors: open your longest suit.
- Weak 1NT: 12β14 balanced.
- Balanced 15β17: open a suit, rebid 1NT.
- Raises need four-card support.
- Weak twos, strong 2β£, 2NT = 20β22.
- Traditional in the UK, India and the Commonwealth.
4 Β· Opening bids
| Opening | SAYC | Acol |
|---|---|---|
| Pass | Fewer than ~12 HCP (11 with the Rule of 20) | |
| 1β£ / 1β¦ | 12β21, no 5-card major; better minor | 12β21 (15β19 if balanced), longest suit |
| 1β₯ / 1β | 12β21, 5+ cards | 12β21, 4+ cards |
| 1NT | 15β17 balanced | 12β14 balanced |
| 2β£ | Strong, artificial: 22+ HCP or game in hand β partner must respond | |
| 2β¦ 2β₯ 2β | Weak two: good 6-card suit, 5β10 HCP | |
| 2NT | 20β21 balanced | 20β22 balanced |
| 3 of a suit | Pre-empt: 7-card suit, 5β10 HCP | |
5 Β· Responding to partner
Partner opens one of a suit
| Your call | Meaning |
|---|---|
| Pass | 0β5 HCP |
| Raise to 2 | Support (3+ for a SAYC major, 4+ in Acol), 6β9 points |
| Raise to 3 | Limit raise: support, 10β12 β invites game |
| Raise to 4 (major) | Support and game values |
| New suit at 1 level | 4+ cards, 6+ HCP β forcing one round |
| New suit at 2 level | 4+ cards (5 for 2β₯ over 1β ), 10+ HCP β forcing |
| 1NT | 6β10, no fit, nothing to bid at the 1 level |
| 2NT / 3NT | Balanced 13β15 / 16β17, no major fit |
Partner opens 1NT
| Your call | Meaning |
|---|---|
| Pass | Too weak for game (under 8 vs strong NT, under 11 vs weak NT) |
| 2β£ Stayman | Asks for a 4-card major; you have one and invitational values |
| 2β¦ / 2β₯ transfer | Shows 5+ hearts / spades; opener bids the next suit β any strength |
| 2NT | Invites 3NT |
| 3NT | To play β game values |
| 4NT | Quantitative: opener bids 6NT with a maximum |
Partner opens 2β£
2β¦ is an artificial "waiting" reply (says nothing about diamonds). With 8+ HCP and a good 5-card suit you may make a positive reply in that suit.
6 Β· Conventions the coach uses
7 Β· When they open
| Call | Typical hand |
|---|---|
| Suit overcall | Good 5+ card suit; 8β16 HCP at the 1 level, 10β16 at the 2 level |
| 1NT overcall | 15β18 balanced with a stopper in their suit |
| Double | Takeout: 12+, short in their suit β or any 17+ hand |
| Pass | Everything else (often wise!) |
8 Β· Card-play habits
- Opening lead: partner's suit; top of a sequence (A-K, K-Q, Q-J); against NT, 4th best of your longest suit; against a trump contract a singleton can work.
- Second hand low, third hand high. Cover partner's lead only to win the trick.
- Declarer: count your sure winners; in a trump contract draw trumps first unless you need ruffs in dummy; develop your long suit.
- Don't trump partner's winner β discard from a suit you don't need.
9 Β· Scoring (the score sheet)
Contract points (per trick bid and made)
| Trumps | Each trick over six |
|---|---|
| β£ β¦ | 20 |
| β₯ β | 30 |
| NT | 40 for the first, 30 each after |
Doubled Γ2, redoubled Γ4. Game = 100 contract points (3NT, 4β₯, 4β , 5β£, 5β¦). Overtricks score their trick value (doubled: 100 / 200 vulnerable). Making a doubled contract earns 50 "for the insult" (100 redoubled). Slams: small 500 (750 vul), grand 1000 (1500 vul).
Going down
| Not vulnerable | Vulnerable | |
|---|---|---|
| Undoubled | 50 each | 100 each |
| Doubled | 100, 200, 200, then 300 each | 200, then 300 each |
| Redoubled | twice the doubled penalty | |
Rubber
Contract points go below the line; everything else above. 100 below the line wins a game (part-scores add up). A side that has won a game is vulnerable. First to two games wins the rubber: +700 if 2β0, +500 if 2β1.
Chicago
Sets of 4 deals. Vulnerability: deal 1 none, deals 2β3 the dealer's side, deal 4 both. Game bonus 300 (500 vul) when part-scores reach 100; a part-score on deal 4 earns +100. Quicker, and every deal counts.
10 Β· Playing on Khel-Mitra
- Host opens a table, chooses Rubber or Chicago and each side's calling system, then invites friends with a link or QR. Up to 3 bots fill empty seats β any mix of people and bots works.
- Bidding: tap a level, then a suit β or Pass / Double / Redouble. The π‘ coach shows the call it recommends and why; tap "Bid β¦" to use it.
- Understanding the auction: tap any call in the auction table to read what it means in your system.
- Playing dummy: when you are declarer, dummy's cards appear above your own β tap them on dummy's turn.
- Claim: declarer can claim all the remaining tricks (or concede them) to finish quickly.
- The score sheet keeps every deal of the session: contract, declarer, result and points, with running totals and the number of hands played.